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Is probably the most original concept in light-gun games in.uhm.round about ever, I guess. This particular genre has a long and respectable history, going back a good fifteen years or so now, but said history hasn't exactly been replete with examples of innovation in game design. Don't believe me? Here, then, is a brief history of light-gun games. In Duck Hunt, things jumped out and you shot them.
In Safari Hunt, things jumped out and you shot them. In Gangster Town (the second level, anyway), things jumped out and you shot them while in a moving vehicle. In BattleClash, things jumped out and you shot them, if you happened to have been dumb enough to buy the Super Scope 6. In Lethal Enforcers, things jumped out and you shot them. Meanwhile, Congressmen jumped out and sternly objected. In Virtua Cop, nifty polygonal things jumped out and you shot them. In Time Crisis, things jumped out, then you jumped out, and you shot them.
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In House of the Dead, things jumped out and you shot them two or three times. In Elemental Gearbolt, things jumped out and you shot them while soothing music played - which, while pleasant, still wasn't that much of a leap forward.Indeed, none of the above presented much that was radically different from what came before it. The pace was quick, the enemies were sluggish, precise aiming wasn't that big of a deal, and in general, the emphasis was on quick, Hard Boiled-style arcade gunfights.When arrived in arcades a year or so ago, though, it did present something different. For one, there was the monstrous sniper-rifle controller, equaled only in size and silliness by the massive weapons attached to Gunblade NY and LA Machineguns.
![Silent Scope X Silent Scope X](http://www.arcade-museum.com/images/118/118124216917.jpg)
Silent Scope was a very unique arcade game. Anyone who strolled by the rifle fitted to the dashboard usually found themselves compelled to take the sniper-sim for a go or two. If you've actually played the game, you know it was cool as hell drawing a bead on a baddie's forehead and painting the walls with him. Silent Scope EX Description. Silent Scope EX was produced by Konami in 2001. Konami released 432 different machines in our database under this trade name, starting in 1978. Other machines made by Konami during the time period Silent Scope EX was produced include Beatmania 6th Mix: The UK Underground Music, Beatmania IIDX 5th Style.
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